

Simple puzzle rooms with nothing too deep but it has some fun puzzles if you need a first-person puzzle fix.Įnigma Prison - A first-person puzzle game. Polarity - Another first-person puzzle game. It still uses some unique mechanics that I've not seen in other games, mainly the mapping system which can definitely bring a puzzle element to the game. Miasmata - Not overtly a puzzle game, more of a survival exploration game, however, there are definitely puzzle elements to the game and it's one of my most memorable games. Worth playing for sure and still does some things new that no other game has done since it released. These put out some very unique concepts and Perspective is amazing.
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Perspective - A free student game from DigiPen. Word-based | Music-based | Picross-like | VR | Miscellaneousįew more games that deserve to be checked out.Text Adventure/Point & Click | Match-3 | Tactical Puzzlers | Isometric.Sokoban-style | Zachtronics/Hacking/Programming | Myst & Myst-likes | Physics-Based.Puzzle Platformers | First-Person Puzzlers | Minimalist.Relaxing Fun | Brain-twisting Challenges | Methodical Logic | Cool & Unusual | Classics.This thread, much like the RPG and point-n-click threads, will be an ode to the puzzle genre, in all its forms, to discuss and recommend old classic and new discoveries, spread the word on hidden gems, and shine a light on interesting and intriguing projects in development.Ī regularly updated guide to the newest puzzle games, and the games to keep an eye on Whether it's the rapid block placement of Tetris, the line drawing of The Witness, the careful logical deductions of Hexcells, the time-bending of Braid, the maddening avian positioning of Snakebird, and countless more, the enjoyment of learning and applying the rules and logic of puzzle games, the eureka lightbulb "ah.ha" moment, seems to be a universal and diverse feeling. It seems so benign compared to the spectacle and flair of other genres and kinds of games, and yet it can feel just as amazing, if not more so. The terror and fear of unexplored shadows, of the monster on the other side of the door, of unsettling imagery and virtual nightmares.īut there's something special about the satisfaction about solving a puzzle.

The wonder of new worlds, of compelling stories, of engaging characters, of gorgeous vistas and fascinating lore. The thrill of the perfectly angled goal, of the white-knuckle drift on mud and dirt, of the expert mid-air headshot or the masterfully-executed parry. Rock Paper Shotgun described the game as a "ludicrous pleasure to play".Special thanks to Nappael for his help on formatting and structuring this thread Hexcells Infinite was rated 80/100 by New Game Network, who described it as "a unique idea based around the age old concepts of logic". One stated negative was that there was no punishment for making mistakes. They were praised for their simplistic art style and contrastive colours. The games have been commonly compared to Minesweeper.
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Hexcells and Hexcells Plus were released on 20 February 2014, and Hexcells Infinite was released on 1 September 2014. Hexcells was in development throughout 2013. The art style is minimalistic and has a contrast between the orange and blue tiles. Įach game contains six "worlds" of 36 levels, and Hexcells Infinite contains an extra "infinite" mode with procedurally generated levels. These numbers, as well as the numbers inside the blue or black tiles, may have symbols surrounding them: curly brackets ( ) show that the neighbouring blue shapes are conjoined, and hyphens ( -) show that they are not. Īt the top of each row, column and diagonal in each level there is a number which displays how many blue tiles there are in that section. The objective of each level is to locate all of the blue tiles with the fewest mistakes.

Each black tile and some blue tiles display a number which represents how many blue tiles it is bordering. The player left-clicks a tile if they think it is blue and right-clicks if they think it is black. Under each tile hides a shape that is coloured either blue or black. Each level contains a grid of hexagonal orange tiles. The gameplay of each installment in Hexcells is similar to Minesweeper.
